Ryne-Arca #0
Hello everyone!
I’m Asuka, a solo developer creating games for Steam.
Since this is entry #0, I’d like to start by sharing a bit about my background.
From iPhone Apps to Full‑Time Solo Development
I originally began as a solo iPhone app developer.
Back in high school, I taught myself how to code and created my first app entirely on my own: MistWorld.
To my surprise, MistWorld reached #1 on the paid app charts, which gave me the confidence to continue as an independent developer after graduation instead of pursuing a traditional job.
Since then, I’ve released multiple titles in the MistWorld series across iPhone, Android, and Nintendo Switch, including:
MistWorld2, AnotherMistWorld, TapMW, MistWorldTA1, MistWorldTA2.
After releasing MistlessStory—a project aimed at stepping beyond the MistWorld series—I shifted my focus to Steam.
My first Steam title was ChokoNana, and now I’m fully dedicated to developing my next project: Ryne‑Arca.
(ChokoNana was originally planned as my final mobile title, but due to platform restrictions, I rebuilt it as a Steam release.)
Ryne‑Arca: A Challenge I Must Overcome
Ryne‑Arca isn’t just “the next game.”
For me, it represents a trial I need to overcome to reach the next stage of my journey as a creator.
I’ve already received publishing offers from several companies, which shows just how much attention this project has been attracting.
Because of that, Ryne‑Arca is shaping up to be a major milestone—one that could define my future as a developer.
But this is not something I can achieve alone.
Your support means more than you can imagine, and it gives me the strength to keep pushing forward.
I still have a lot to learn, but I’m committed to giving everything I have and growing with each step.
If you continue supporting me on this journey, I would be truly grateful.
Thank you.
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