<feed xmlns="http://www.w3.org/2005/Atom"><title>Ryne-Arca</title><link href="https://artworkers-as.amebaownd.com"></link><subtitle>Genre: Semi-open world 3D action RPG&#xA;Platform: Steam&#xA;Supported Languages: English, Japanese&#xA;Developer: Asuka Watanabe (Solo Developer)</subtitle><id>https://artworkers-as.amebaownd.com</id><author><name>Asuka</name></author><updated>2026-07-30T14:32:52+00:00</updated><entry><title><![CDATA[Ryne-Arca #0]]></title><link rel="alternate" href="https://artworkers-as.amebaownd.com/posts/59076873/"></link><id>https://artworkers-as.amebaownd.com/posts/59076873</id><summary><![CDATA[Hello everyone!I’m Asuka, a solo developer creating games for Steam.Since this is entry #0, I’d like to start by sharing a bit about my background.]]></summary><author><name>Asuka</name></author><published>2026-07-30T14:32:52+00:00</published><updated>2026-07-30T14:33:18+00:00</updated><content type="html"><![CDATA[
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			<p>Hello everyone!</p><p>I’m Asuka, a solo developer creating games for Steam.</p><p class="">Since this is entry #0, I’d like to start by sharing a bit about my background.</p>
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			<h3 class="">From iPhone Apps to Full‑Time Solo Development</h3><p>I originally began as a solo iPhone app developer.</p><p class="">Back in high school, I taught myself how to code and created my first app entirely on my own: MistWorld.</p><p class="">To my surprise, MistWorld reached #1 on the paid app charts, which gave me the confidence to continue as an independent developer after graduation instead of pursuing a traditional job.</p><p class="">Since then, I’ve released multiple titles in the MistWorld series across iPhone, Android, and Nintendo Switch, including:</p><p class="">MistWorld2, AnotherMistWorld, TapMW, MistWorldTA1, MistWorldTA2.</p><p>After releasing MistlessStory—a project aimed at stepping beyond the MistWorld series—I shifted my focus to Steam.</p><p>My first Steam title was ChokoNana, and now I’m fully dedicated to developing my next project: Ryne‑Arca.</p><p class="">(ChokoNana was originally planned as my final mobile title, but due to platform restrictions, I rebuilt it as a Steam release.)</p>
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			<h3 class="">Ryne‑Arca: A Challenge I Must Overcome</h3><p class="">Ryne‑Arca isn’t just “the next game.”</p><p class="">For me, it represents a trial I need to overcome to reach the next stage of my journey as a creator.</p><p class="">I’ve already received publishing offers from several companies, which shows just how much attention this project has been attracting.</p><p class="">Because of that, Ryne‑Arca is shaping up to be a major milestone—one that could define my future as a developer.</p><p class="">But this is not something I can achieve alone.</p><p class="">Your support means more than you can imagine, and it gives me the strength to keep pushing forward.</p><p class="">I still have a lot to learn, but I’m committed to giving everything I have and growing with each step.</p><p class="">If you continue supporting me on this journey, I would be truly grateful.</p><p>Thank you.</p>
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